Week 5 Discussion: Games, Simulations, and Virtual Environments for Learning
Author Squire (2011) states that “teacher’s use gaming as a way to connect with students as well as allowing interaction to communicate with one another” (43).Squires always provides an example such of how gaming is beneficial which he states “video gaming is a lot like shooting baskets in that a person can focus on one activity and use interstitial times for conversation” (p.43).
The first video game I will reflect upon is Eve Online according to Kirk (2012) “Eve Online is an online space game that teaches adults how to work together, as well as many of the basics of industrial production. The game includes a battle mode, but the key in it is research and development to discover new products for your fleet. Eve Online emphasized the need to spend money on research and development and increase the efficiency of a production line in your factory. It also teaches basic economic skills as players manipulate the economy based on the supply of products available on the market. Players learn business relationships by creating contracts with other players.”
I choose this game because I feel it gives learners a great way to learn a lot of skills to use in professional aspects and get a feel of how to operate a business and how to save and spend money in order to run a business.
The first way I would use Eve online with learners is by having them design a business plan where they are have to hire employees and partners and make their company successful by designing a business that can be productive and show gains and losses of making and spending money.
The second way I would use Eve Online is by having students pick a business they are interested into going into and then gather information on how that business is ran and then video record their findings and share it with the group.
The Second online game I choose is called “Second life, according to Sanders (2010) “Second Life is the largest user-created 3D virtual world community, used by individuals, businesses and educational institutions for socializing, problem-solving, brain-storming and more.”
The reason why I would use this game is because I feel that learners can build connections with learners from anywhere due to being able to have access among different communities. I also feel that because Second Life it is a virtual community this would allow learners to have different options of how they could use different tools to design projects and class activities around.
The way I would use Second life with learners is by having them make an avatar of their self being the educator and they would have to design their own classroom with learners and teach a subject lesson with notes that showed what content they chose to reflect upon.
The second way I would use Second Life with learners is by having them create an avatar with a group of six learners then the group will have to come up with an educational game that they can build as a project to enhance other learners in the classroom.
Kirk, A. (2012). Fun learning games for adults. Retrieved from http://www.ehow.com/list_6458967_fun-learning-games-adults.html
Sanders, D. (2010). 50 free online educational games that are more fun than you’d think. Retrieved from http://howtoedu.org/2010/50-free-online-educational-games-that-are-more-fun-than-youd-think/
Squire, K. (2011). Video games and learning: Teaching and participatory culture in the digital age. New York, NY: Teachers College Press. ◦Chapter 1, “Possible Worlds: Why Study Video Games? Aren’t They a Waste of Time?”